*2 players (student and parent/teacher)
*Private lesson or home practice - any instrument
Put 10 playing pieces between the two players (dominoes, skittles, pennies, etc.) The student rolls the die and names it. If she can name it correctly she gets one of the game pieces. If teacher/parent needs to help the parent/teacher gets the game piece. Continue to do this until all the pieces are gone. The person with the most game pieces at the end is the winner. Continue to play this each day until the student can get all 10 game pieces easily.
Grab A Chord
* Great to play in a group or private lesson - especially piano and guitar.
Teacher rolls the dice and students search for dice to build 3 note chords. Students get one point for each chord. Play several rounds. The student with the most points at the end of final round wins.!
Roll and Clap
* Great to play in a private lesson - any instrument.
Student rolls the dice and claps the resulting rhythm from left to right. If the student is correct, the teacher claps back. If the student is incorrect, the teacher says, “Didgeridoo?” (This is a play on the Australian musical instrument because it sounds like you could be saying “Did you redo?”)
* Another great game to play in a private lesson- any instrument.
The teacher chooses a musical note from a song the student is playing to be the Oops note. Student rolls the die and uses that accidental whenever the Oops note appears in the song. For example if the Oops note is A and the student rolls a #, the student must play A# whenever an A appears in the song. This game will help students hear how accidentals change the sound within a song.
Silly Phrase / Funny Word
* Group class or private lesson.
At the start of the game the teacher and/or students choose a funny word or silly phrase.
Examples: “Cantankerous” “Didgeridoo”. When the student rolls the die they will say the funny word or silly phrase using that dynamic. In a group setting, everyone can take turns saying the funny word or silly phrase using different expression like a question, exclamation, happy, sad, etc.
24 Beats* Notes Dice (16th), Notes Dice (2-8ths), or Notes and Rests Die.
* 2-4 Players
Players take turn rolling the die. The time value of the note is your score - write it down. The first player to get 24 beats is the winner. This game can be made more difficult by requiring that each measure be completed before starting the next measure.
The Write Rhythm* Time Signature Dice and choice of Notes Dice (16th, 2-8ths, Notes & Rests)
Roll the Time Signature Dice to determine the time signature of the passage you will play with. Space 8 bars on your sheet of staff paper. Select which Notes Dice you will roll. Use the note or rest you roll to fill all or part of a measure. If you cannot use the note or rest which appears, you must wait for your next turn. The winner is the first player to fill up eight measures of rhythm.
Little Composer* Time Signature Die and choice of Pentatonic Dice, Rhythm Dice.
* Great for home practicing.
Student will start the practice session by writing a clef on their staff paper (treble or bass - if you are using another clef you will want to use the Lines and Spaces dice instead of the Pentatonic Dice.) After the initial warm-up the student can roll the Time Signature die to determine the time signature of her piece. Write it on the paper. Between each piece or activity during practicing the student can roll the Pentatonic Die and a Rhythm die and fill in the staff paper with her piece. When practicing is over she can play her piece or have mom or teacher play it. See what great music can come after a great practice session!
Treble Cups (for piano)* Treble Clef Die and Lines and Spaces Dice
* 5 Paper or Plastic Cups
* Paper Keyboard or Giant Keyboard Mat
* Small ball or crumpled paper, bucket
* Ages: 6 and up
* 5-10 minutes
The student chooses a cup and tries to match the dice to the correct key on the
keyboard. For each one the student gets correct, he/she gets a chance at tossing
a ball or beanbag into a bucket.
For Group Play - Split into teams. Team gets a point each time their player
correctly answers and the team with the most points wins.
100 Beats* 2, 3, or 4 Notes Dice (2-8ths)
* Any chart with 100 (or more) squares or spaces.
Roll the dice clap the rhythms. Then count the number of beats and move a game piece that number of spaces on the board. A student can play this on her own or with a parent or other student.
Musical War* 2 Notes Dice (16th Notes)
* 2 Players
* 20-50 game pieces (gems, chips, pennies, etc.)
Both students roll their die at the same time. The note with the higher note value gets a game piece. If the note values are the same WAR begins. Double the amount of pieces and roll again. The winner gets the game pieces. If it’s the same value again double the game pieces again. When all the game pieces are gone the winner is the one with most game pieces.
Sharps & Flats
* Ages: 8 and up
* 5-10 minutes
The student rolls the die and places a small object like an eraser on the corresponding keys on the piano. This game can be played with a timer by having the student play up to 6 rounds trying to get faster each time. Record fastest time and try to beat the record at the next lesson.
Tic Tac Toe Rhythm Dice* 2-3 rhythm dice
* Needed: 2-3 minutes
Student rolls 2-3 dice together and teacher plays one of the rhythms. The student
must identify the die that was played. Game is over when student has guessed
correctly 3 times in a row
Name That Symbol* Notes Dice Variety
* 5-10 minutes
This can be played in a group any instrument.
The teacher rolls 1 die at a time and the student(s) must shout out the name of the symbol. The student who gets it correct first keeps that die. Play continues
until all the die are taken. The student with the most dice wins.